Our Studio

A Small Team. Big Vision.

Product-focused. Hands-on. Always learning. Three people who grew up building and never stopped.

Orel Yehezkel

Co-Founder & CEO

Leads game design, product strategy, community management, and monetization. Obsessed with understanding what kids love and shaping the creative vision from the ground up.

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Bar Davidoff

Co-Founder & CTO

Full-stack developer and visual artist. Built Tropy from the ground up, from infrastructure and gameplay systems to the parts players see every day: Unity implementation, UI/UX, avatar clothing items, and environment art.

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Zohar Rozenberg

Art Designer

Joined the studio after first experiencing Tropy as a player. Collaborates with Bar on designing avatar clothing items, turning the game’s identity into outfits and wearable pieces players can express themselves with.

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How We Work

Our Values & Approach

Builder First

We write code, design systems, and ship features. Hands-on work, every day.

Quality Obsessed

Every detail matters. We iterate until it's right, not just done.

User Focused

We listen to our community and build based on real feedback, not assumptions.

Long-Term Vision

We're building for years, not quarters. Sustainable growth, lasting impact.