Orel Yehezkel
Co-Founder & CEO
Leads game design, product strategy, community management, and monetization. Obsessed with understanding what kids love and shaping the creative vision from the ground up.
Connect on LinkedInProduct-focused. Hands-on. Always learning. Three people who grew up building and never stopped.


Co-Founder & CEO
Leads game design, product strategy, community management, and monetization. Obsessed with understanding what kids love and shaping the creative vision from the ground up.
Connect on LinkedInCo-Founder & CTO
Full-stack developer and visual artist. Built Tropy from the ground up, from infrastructure and gameplay systems to the parts players see every day: Unity implementation, UI/UX, avatar clothing items, and environment art.
Connect on LinkedInArt Designer
Joined the studio after first experiencing Tropy as a player. Collaborates with Bar on designing avatar clothing items, turning the game’s identity into outfits and wearable pieces players can express themselves with.
Connect on LinkedIn
We write code, design systems, and ship features. Hands-on work, every day.

Every detail matters. We iterate until it's right, not just done.

We listen to our community and build based on real feedback, not assumptions.

We're building for years, not quarters. Sustainable growth, lasting impact.